Sep 06, 2006, 09:25 PM // 21:25
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#1
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Wilds Pathfinder
Join Date: Apr 2006
Guild: Sentients of Shadow (noir)
Profession: Me/E
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Extreme Risk Grenth's Balance Tank
This is a very advanced tank build, screw up and you can die very quickly.... which makes it so fun
SKILLS
1.) Galrath Slash
2.) Silverwing Slash (or Final thrust)
3.) Frenzy
4.) Grenths Balance {E} <333
5.) Plague Touch
6.) Sprint
7.) Blood Renewal
8.) Rez Sig (Or Free Slot in AB or Aspenwood, IWAY is a good choice.)
EQUIPMENT
Set 1
Max Sundering Sword of Fort + Shield (STR)
Set 2
Max Vamp Sword of Fort + Shield (STR)
Set 3
Blood Offhand (Villnars or Collectors Works, the Factions Plaguebinder[?] with +30 is the best) and Sword of Choice (Usually I use an IDS incase a friend brings shivers.)
ATTRIBUTES
Sword: 16
Blood: 9
Str: 10
USAGE
You would start by engaging an enemy with frenzy. Hack away and when you drop below 50% health stance cancel frenzy with sprint and sacc with blood renewal, dropping you to 25% health. Quickly Grenth's balance the nearest monk or squishy you really want to kill for big damage (best if they are at max HP) and use the boost from sprint to quickly rush in to nail them with galrath slash AND silverwing (you may use final thrust if you like for more damage but a higher risk). When blood renewal ends and you regain 150 health you can activate frenzy again to finish the job or build adrenaline. This is one scenario for this tanks usage. Basically you can stay alive by using GB to cover the damage you are taking from frenzy and to soften a target your going to waste with an adrenaline spike.
9/10 times there are always enemies or pets with max health around for you to GB in order to cover yourself. Blood Renewal can be used as a pre engagement buff in order to cover some frenzy damage you take while attacking an enemy as well. Also you'll want to remember that if your withered or low on E you can switch to your offhand set to get the xtra energy you need for that quick GB.
Using this build in many different situations requires quick fingers and knowing whats around you, namely the enemy players around you and the status of their health bars. You also need to know how to quickly stance cancel frenzy if you are the target of a spike, although having blood renewal active during frenzy grants you some leeway.
The best part is that grenths balance deals ridiculous amounts of damage the lower you are on health and quickly turns the tables on an unsuspecting foe (when used in conjunction with blood renewal you can do 200-250 health and regain up to 250-400 health yourself in a very short time). You do not want to GB a weak target, you will only hurt yourself of course. Simply GB someone nearby thats full and use final or your adrenaline skills with frenzy to finish the job.
Plague touch is a no brainer and is mainly for getting rid of blind. Do not over plague touch conditions you can easily deal with, like bleeding while you are on high health... you do not want to drain you Epool so quick because you need 10 at any moment to say alive with GB.
As you get more experienced you will be able to use blood renewal to quickly sacc yourself to ultra low health and GB to return to halfway, while really putting a hurt on some poor fool... you can then sprint to the guy and mow him down easily with your adrenaline skills while the end of blood renewal brings you back up to full health and gives you another chance to turn into a frenzied maniac.
Thie build really plays on the edge, you life bar will jump around like crazy and you monk will HATE you... but its fun as hell and deals great damage. This build is also good practice in targeting and being aware of the enemy players around you.
Have fun.
Last edited by Lordhelmos; Sep 07, 2006 at 12:41 AM // 00:41..
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Sep 07, 2006, 04:18 AM // 04:18
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#2
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Krytan Explorer
Join Date: Jan 2006
Location: UMBC
Profession: Mo/N
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warriors use GB so they do not need to bring any other heals...and GB is mostly used in solo warrior farming i.e. Grenth's, SF, and a couple of boss farms, really impractical for mission based activity
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Sep 07, 2006, 08:35 AM // 08:35
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#3
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Frost Gate Guardian
Join Date: Jan 2006
Guild: KoH
Profession: W/E
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Nice build, crazy but very nice!
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Sep 07, 2006, 03:52 PM // 15:52
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#4
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Jungle Guide
Join Date: Jul 2005
Guild: ******************* Refuge From Exile [RFE]
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Drop Blood.
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Sep 07, 2006, 03:53 PM // 15:53
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#5
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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No reason to use blood renewal > signet
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Sep 07, 2006, 04:04 PM // 16:04
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#6
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Banned
Join Date: Dec 2005
Location: NB mass
Guild: Dark Blood Acolytes
Profession: N/Me
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u guys kill me..don't remember him asking what you thought about it..he was just putting a differrent build out there for people to try something OUT of the ORDINARY...don't worry dood i got the same kind of response with a couple builds I posted (although I did ask for feedback)...cool idea ...gonna switch back to w/n and gives this a whirl..sound ....omg....FUN.
Dark
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Sep 07, 2006, 04:32 PM // 16:32
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#7
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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Hello Darkgift, welcome to the world of forums, you can post what you like as long as it complies to the rules and is related to the thread at hand. When someone posts a build, in general they would appreciate any suggestions people might have
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Sep 07, 2006, 04:45 PM // 16:45
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#8
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Banned
Join Date: Dec 2005
Location: NB mass
Guild: Dark Blood Acolytes
Profession: N/Me
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Quote:
Originally Posted by Skuld
Hello Darkgift, welcome to the world of forums, you can post what you like as long as it complies to the rules and is related to the thread at hand. When someone posts a build, in general they would appreciate any suggestions people might have
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umm..i'm not new to the world of forums..i belong to a good number of forums..my point is that THIS forum has a high flame rate..and suggestions are a little different than "this build = crap"...he didn't claim the build was of such greatness that it would rock all our worlds...its different and fun..(was just trying it out in AB) a little hard to get used to though...and I never questioned what people "can post"..but what people ARE posting...I've been seeing way too much flameing as of late and it really sucks because for the most part this is a great forum..you as a MOD should know what I'm talking about..and also not add to the stupidity of the idiots looking for a high post count
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Sep 07, 2006, 05:00 PM // 17:00
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#9
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Desert Nomad
Join Date: Mar 2005
Location: Canada, eh?
Guild: Legion Of Valhalla
Profession: E/
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I have to agree with Darkgift, if he didn't post that he wanted feedback/tips/nitpickings/holes poked in his logic boat, then you really have no porogative or reason to do so aside from being a moderator or just wanting your opinion to be known.
Frankly, I don't think he cares if you think Sig > Blood, and neither do most of the people who decide they want to try out his build.
And that goes towards more than just Skuld, as there are other people who already posted equally presumptuous suggestions.
And Darkgift is also correct on the point that there is a high flamerate on these forums. Perhaps you should seek to reduce these levels, Skuld, rather than contribute to them ... seems more moderator-ly from my point of view.
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Sep 07, 2006, 05:27 PM // 17:27
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#10
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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If you are not looking for feedback, then this is in the wrong thread, it should be in the builds thread, more importantly, if this is only PvP and not for PvE then it should be in the PvP forums and not here.
As far as the high flame rate is concerned, yes, there tends to be a high flame rate due to the fact that there are no such things as the ultimate/perfect build (where there is no flaws at all). So while people tend to be critical (and not always supportive - communication breakdown) people tend to inform the OP about flaws, holes, etc. in their build. Often there is no suggestion as to plug those holes, due to the fact that sometimes the build's "theme" will be gone.
Skuld's response about Blood Renewal is a bit confusing. No reason to use Blood Renewal. Yet you have Blood Renewal > Healing Signet.
I like Blood Renewal, and to switch from Blood to Tactics just so you can have Healing Signet is a bit much. -40 defense vs 25% health Sac. Hard choice. Easier choice if Lordhelmos had a stance or some type of defense.
This Lordhelmos has suggested this build was for fun (mainly for the danger factor) we should take it as such.
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Sep 07, 2006, 05:31 PM // 17:31
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#11
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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no need to use blood renewal over (instead) of signet, I meant
Sorry!
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Sep 07, 2006, 06:16 PM // 18:16
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#12
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Jungle Guide
Join Date: Jul 2005
Guild: ******************* Refuge From Exile [RFE]
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I didnt say his build was crap, I told him how to improve it. I quite like the idea of a semi suicidal GB+Frenzy tank, but I would use it on a Hammer Warrior.
And for someone who has experience with fora, you should know that grammar goes a long way.
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Sep 07, 2006, 06:25 PM // 18:25
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#13
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Banned
Join Date: Dec 2005
Location: NB mass
Guild: Dark Blood Acolytes
Profession: N/Me
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And for someone who has experience with fora, you should know that grammar goes a long way.[/QUOTE]omg this is what I'm talking about...sorry this thread is getting out of hand...gj Lord Helmos on a unique and fun idea
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Sep 07, 2006, 06:33 PM // 18:33
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#14
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Lion's Arch Merchant
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Quote:
Originally Posted by Ristaron
I have to agree with Darkgift, if he didn't post that he wanted feedback/tips/nitpickings/holes poked in his logic boat, then you really have no porogative or reason to do so aside from being a moderator or just wanting your opinion to be known.
Frankly, I don't think he cares if you think Sig > Blood, and neither do most of the people who decide they want to try out his build.
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It should be assumed that whatever gets posted is up for debate, whether it is the original idea of the thread or the comments of a critic. Bad advice will run rampant if ideas aren't adequately discussed by both the agreeing and disagreeing sides. There's no reason to respond to what you percieve as a flame, in the case that a flame is given in the place of proper criticism.
That being said, we are missing some very important context as to where this build works. He makes an odd reference to being "a tank", which would indicate that his warrior works best in a mob of PvE hard hitting monsters. To this type of strategy, I would have to add that he has just made himself the last player I would ever want in my group, despite the fact that I don't like to discriminate against other people's builds.
In places where you have a competent monk, you will get healed before the use of Grenth's Balance while in combat. In other situations, you are representing a near instant spike from your use of Frenzy in conjunction with Blood Renewal. Grenth's Balance is best used safely in a situation where your damage intake can be controlled; either against PvE monsters, or making use of blocking stances.
Quote:
Originally Posted by Lordhelmos
Thie build really plays on the edge, you life bar will jump around like crazy and you monk will HATE you...
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I'd also like to add that it is a vile form of entertainment pissing off a PuG monk, whether or not you are having fun yourself. I have trouble seeing this warrior build working in any place besides a 4-man AB guild team where the competition level is lower and your communication with teammates is compensating for your strange build.
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Sep 07, 2006, 09:43 PM // 21:43
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#15
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Jungle Guide
Join Date: Jul 2005
Guild: ******************* Refuge From Exile [RFE]
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Quick guys, lets not talk about stuff on forums!
omg!
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Sep 08, 2006, 03:15 PM // 15:15
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#16
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Wow Stole my freetime
Join Date: Mar 2006
Location: Arkansas
Guild: None
Profession: W/E
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lol, your monk will hate you............priceless, I use a build much like this alot, and i never seem to die, lol.....however i use strip enchantment, and a +1 19% chance blood magic sheild
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Sep 09, 2006, 11:43 PM // 23:43
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#17
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Leather Rebels, (LR)
Profession: W/
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Quote:
Originally Posted by ubermancer
Quick guys, lets not talk about stuff on forums!
omg!
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rofl
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Sep 09, 2006, 11:56 PM // 23:56
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#18
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Wilds Pathfinder
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If he doesn't care about your opinion, you have no reason *not* to flame him ... after all, he doesn't care right?
Frankly, the biggest problem with just letting random builds go is that other people will read them and perhaps think that it's a good build, when in fact there are a lot of improvements to be made. I'm not talking about this build in particular, but about suggestions and flames in general. You can't allow people to spread misinformation, and not commenting on bad builds is part of that.
A lot of the shit you see on these forums deserve to be flamed, frankly. I'd prefer a lower tolerance for bullshit, rather than caring about other people's feelings. Maybe then you'd see fewer lame wammo builds with mending and healing breeze being touted as the next best thing. Again, I'm not talking about this build in particular, but having people say, "Don't flame him, he didn't ask for opinions" just seems patently retarded to me.
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Sep 10, 2006, 12:44 AM // 00:44
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#19
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Wilds Pathfinder
Join Date: Dec 2005
Guild: Leather Rebels, (LR)
Profession: W/
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To comment on the build, ive had used GB in the past in ab, as a sword war, and messed with it a bit, a problem with it is this, when you get down to lower health then gb a warrior or etc, all your doing is taking half of the amount of health he has of you, which means in the end, your gonna have low health, him full health, then bam, both of you at half health,
Grenth balance skill description:
If target foe has more health than you, you gain half the difference (up to your maximum health), and that foe loses an equal amount.
this makes the situation equal anyway, when imo it would be best to have your full
health at all times and so that incase you dont get attacked by an outside damage then the primary target while fighting an enemy in some type of pvp situation, this being said, i would leave it out of any type of pvp, all it will do it equalize the chances for you and your openant to win, when it causes the threat of some of his buddies coming along and wiping you out before you have chance to escape
for pve group use, i have no idea on how it would work in a pve group, i would assume it would work better because the monsters tend to be higher then lvl 20, and you would gain more health, and refilling your health fully
but overall, i would leave this skill out of pvp of any type, that one little word i highlighted in the description of the skill above^ , is what i think makes the difference in it useable, or unuseable in pvp,
**edit** if you wanna use a necro elite on your w/n for any type of pvp, i would look into virulence + sword, with 8-9 death magic, sweet build, accompany it with plague touch, hamstring or severe artery, to start out the conditions, then virulence, and a gash/final thrust, to finish stuff up, but with severe + virulence, you can max out target's degen, and weaken(useful if your going toe to toe on a another war) and only costs 5 energy, very affordable
Last edited by Xaero Gouki Kriegor; Sep 10, 2006 at 12:48 AM // 00:48..
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Sep 11, 2006, 05:34 PM // 17:34
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#20
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Forge Runner
Join Date: Mar 2005
Location: Chicago, IL
Profession: W/N
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Instead of Blood Renewal, you can use Demonic Flesh instead.
Blood Renewal I think is kinda hap-hazard in that if you overheal, you did technically waste the heal spike and all that regenned hp.
However, if a faster recycle time is needed, than Blood Renewal is probably the absolute best combo to Grenth's Balance.
I'd rather use it at 33% hp instead of half hp. Makes the fight more invigorating...
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